Fortnite v6.30 Patch Notes

The end of Season 6 is quickly approaching as the holiday season sneaks up. See what Epic changed this week:

Limited Time Mode: Food Fight

Summary
The battle of Durrr Burger versus Pizza Pit has begun. Two teams on either side of the map. A huge barrier runs down the middle. Build a fort to protect your restaurant mascot. When the Barrier lowers, destroy the enemy’s mascot to win the match!

Mode Details

  • An impassable barrier will be spawned along the center of the map for the first several minutes.
  • Each team will have an under-construction restaurant near the center of the map. Inside is a giant mascot head representing that team.
  • If the mascot head is destroyed, that team loses the match.
  • Teams should use the time that the barrier is up to construct a defensive fortress around their restaurant.
  • As soon as the barrier lowers… fight to take out the enemy mascot before they destroy yours!
  • Special red Supply Drops spawn at the start of the match. These hold a handful of weapons, ammo, consumables, traps and a few hundred metal building materials.
  • Players will respawn after 7 seconds when eliminated, keeping their inventory.
  • Eliminated players spawn a percentage of their ammo upon elimination, as well as 30/30/60 wood/stone/metal materials.
  • 100% extra resources are gained from gathering.
  • Building resources found on the ground increased from 20 to 50 per instance.
  • No explosive weapons or items are in this mode.

Playground

Bug Fixes

  • Port-a-Challenges no longer spawn below terrain.

Weapons + Items

  • Mounted Turret added (Legendary Trap)
    • Found in Floor Loot, Supply Drops, Vending Machines, and Supply Llamas
    • Unlimited Ammo, but will overheat if fired too often.
    • Can only be placed on floors.
    • Damage the Mounted Turret by shooting it directly or by destroying structural support.
    • Once placed, can be used by any player regardless of team affiliation.
  • When a vehicle passenger uses a Grappler, the movement has been smoothed out by retaining more vehicle momentum.
  • Pickaxe damage against players has been increased from 10 to 20.

Bug Fixes

  • Balloons now have proper audio and visual effects if several are popped simultaneously.
  • Fixed an issue in which players could take damage when leaving a Quadcrasher while using Balloons.
  • Fixed Quadcrashers being movable by walking into them.

Gameplay

  • Quadcrashers spawn rate has been increased to 100% from 50%.
  • Gamepad Bindings; Changing the default gamepad config from Combat Pro to Builder Pro. Updating the default custom bindings to match Builder Pro instead of Combat Pro.
  • Emoting, bandaging, shield potion usage and other movement cancellable actions can now be used while affected by Chillers.
  • Damage numbers will now show up in the starting island.
    • Players will take damage, but not go below 1 health.
    • Local damage effects like screen shake will not play.
    • No quest progress will be gained for damage done in the warmup lobby.
  • Better handling of effects when players fire short bursts of fully automatic weapons like the Submachine Gun.
    • Tracers and firing sounds will be more consistent.
  • Added a new “Reset Camera” action on the Nintendo Switch that can be bound that brings the camera to the horizon.
    • Unbound by default.
    • This gives players with motion controls an easy way to reset their camera location.
  • The time a player is in the Down But Not Out state before being eliminated has been increased from 50 seconds to 60 seconds.

Glider Redeploy

  • We are disabling Glider Re-Deploy in all default modes starting in v6.30.
    • It will remain in the larger team modes (e.g. Soaring 50s, Disco Domination etc.) and Playground to allow ongoing experimentation with this feature.
  • Glider Redeploy will now only activate the Glider.
    • Skydiving will no longer be available when using Glider Redeploy.
      • The Skydiving state will still be activated when jumping from the Battle Bus, using Launch Pads, or any type of Rifts.
      • If Skydiving from Launch Pads or Rifts, the forced Glider deploy height has been raised from 15.5 meters to 35 meters.

Bug Fixes

  • Fixed an issue where holding the Interact binding while skydiving would not automatically start opening chests upon landing.
  • Fixed an issue where players briefly continued to look like they were skydiving when landing.
  • Fixed issue where PS4 controller lighting could be the wrong color.

Events

  • New Tournament: ‘Scavenger Pop-Up Cup’ (Solo)
    • Pop-Up Cups are tournaments testing temporary limited time modes. Scavenger will test several gameplay adjustments – reduced material limit, faster material harvesting, and earning health for eliminations.
      • Material Cap: 500 Wood, 500 Brick, 500 Metal
      • Harvesting Rate has been increased by 40%
      • Players gain 50 health when eliminating an opponent.
        • If health is full, players will receive shield.
  • Players will no longer need to restart the game client to begin a tournament.
  • Scheduled times will now correctly reflect Daylight Savings Time.
  • Improved clarity for time until a tournament starts and time remaining in a tournament session.

Bug Fixes

  • Fixed an issue in Tournaments where players were not being matchmade against opponents with similar scores. This will greatly increase the difficulty of matches as players earn points.
    • Note that players with high scores during a session may experience longer matchmaking times as we search for suitable opponents.
    • After roughly 4 minutes of searching for opponents with similar scores, players will be placed in the best match available.
  • Fixed an issue where tournament scoring would sometimes require restarting the client to update.
  • Fixed an issue where Victory Royale’s would incorrectly appear as regular Placement points in the score summary.
  • Fixed an issue where players would occasionally be granted a point incorrectly at the start of match, and it would disappear after the match.
  • Fixed an issue where teammates would sometimes fail to queue into a match together.Fixed an issue where matches would start with fewer than 80 players.

Performance

  • Improved lobby performance and memory usage on Switch.
  • Optimized animation performance. Animation now operates with a fixed time budget, and will dynamically adjust quality and update rate based on load.

Audio

  • Glider and footstep audio for out of sight players is now more accurately spatialized.
  • Added hit notification audio when damaging vehicles from a distance.
  • Added ‘wind’ audio cue for players traveling through the air, including yourself.

Bug Fixes

  • Fixed an issue where Cube Monster footsteps did not have a visual sound indicator.
  • Fixed an issue that would cause tire bounce sounds to trigger twice.
  • Fixed an issue where looping weapon sounds would occasionally be silent.
  • Fixed an issue where jumping and landing audio for other players could fail to play reliably.

UI

  • Added an indication of already completed secrets to the Hunting Party Challenges.

Bug Fixes

  • Fixed an issue where the jersey number could get reset when changing the style on a sports Outfit with selectable styles.

Art + Animation

Bug Fixes

  • Updated unlock text for the pink variant of Scales to correctly state that it unlocks at Battle Pass tier 74 instead of tier 59.
  • Updated the “Herald’s Wand” harvesting tool to indicate that it is reactive.

Replay System

Bug Fixes

  • Fixed an issue where spamming the Play button on the Replay Browser would cause an error.
  • Fixed an issue where the close button would become inactive when loading out of date replays.
  • Quad Launcher explosions no longer reset when scrubbing during replays.

Spectating

  • The primary quick bar is now visible when spectating a player.

Mobile

  • Honk button added to extra buttons in the HUD Layout Tool for all your vehicular honking needs.
  • Elimination feed can now be relocated in the HUD Layout Tool.
  • The auto-pickup weapons and auto-open doors options will now be defaulted to off for new players.
  • App icon now fills to the edge on newer Android versions.
  • UI now accounts for the notches in the display of the Pixel 3 and Pixel 3 XL.
  • Enabled shader cache on the Pixel2XL to address memory issues.

Bug Fixes

  • Fixed a bug where the crouch button would not be visible in build/edit modes.
  • Fixed a bug causing persistent movement input when dragging over the quick bar.
  • Fixed a bug causing sprint to not work on mobile for some players.
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