Fortnite v6.20 Patch Notes

Long live getting fall kills.  They’re now testing a feature where gliders can be re-deployed over 10m high, similar to the Soaring 50’s Mode earlier this year. Read more below, courtesy of Epic:

Limited Time Event: Fortnitemares

Summary
The Cube strikes back, bringing Fortnitemares to Battle Royale! Drop in and discover what the Cube has unleashed.

What’s New?

  • Cube Fragments spawn Cube Monsters! Drop in and discover the different types.
    • Large Cube Fragments are found near corrupted areas of the island.
    • Small Cube Fragments are created randomly throughout the match.
  • Cube Fiends, Brutes, and Fragments all have a chance to drop loot.
  • Defeating a Cube Fiend or Brute will grant a small amount of shield.
    • Eliminating a Cube Fiend will grant +3 shield
    • Eliminating an Elite Cube Fiend will grant +5 shield
    • Eliminating a Cube Brute will grant +10 shield
    • Eliminating an Elite Cube Brute will grant +15 shield
    • Eliminating a Mega Cube Brute will grant +20 shield
  • Fiend Hunter Crossbow added. Fortnitemare Limited time weapon.
    • Available in Epic variant.
      • 40 base damage
      • 1.8 shots per second.
      • 4x damage against Fiends
    • Seven Arrow magazine size, unlimited ammo.
    • Can be found from floor loot, chests and Vending Machines.

Playground

New Port-A grenades are now available in Vending Machines at the southern edge of Loot Lake. The Port-A-Challenge set includes the Building Challenge, Obstacle Course, and Firing Range minigames. There’s four of each type with varying difficulty.

The Spiky Stadium makes a return with a brand new respawn system and Vending Machines to provide all the necessary grenades. Finally, there’s the Port-A-Pirateship mini-game. This grenade spawns a re-creation of the minigame shown off by SXVXN!

  • Port-A-Challenge
    • Obstacle Course
      • Collect the tokens and avoid the obstacles while honing your building skills.
    • Building Challenge
      • Build the structure as fast as possible.
    • Firing Range
      • Take out as many dummies as you can within the time limit.
  • Spiky Stadium v2
    • Once inside the new Spiky Stadium, players will respawn at designated spawn points inside the playspace.
    • Vending machines provide grenades and Traps to allow you to customize your play.
  • Port-A-Pirateship
    • A re-creation of the minigame shown off by SXVXN.
    • Spawns two large wooden Pirate ships.
    • The minigame will split players into two teams, with the goal of destroying the other team’s ship.
  • Port-A-Pirateship Ironclad Edition
    • Spawns two large metal Pirate ships.
    • Grenades and Rockets are provided for maximum destruction
  • New Vending Machines have been added across the map to provide more Traps and weapons.
  • A new respawn button has been added to the in-game player menu.

Weapons + Items

  • Six Shooter added.
    • Available in Uncommon, Rare and Epic variants.
      • 34 / 36 / 38 base damage.
      • Shoot from the hip for faster fire rate, or trade rate of fire for precision by aiming down the sight
    • Uses Medium Ammo.
    • Can be found from floor loot, chests and Vending Machines.
  • The Rocket Launcher is now the Pumpkin Rocket Launcher.
    • This is a visual only change.
  • Hand Cannon balance changes.
    • Increased damage to structures.
      • Epic – From 79 to 150
      • Legendary – From 83 to 157
    • Increased minimum long-range body shot damage.
      • Epic – From 30 to 50
      • Legendary – From 31 to 52
    • Increased minimum long-range head shot damage.
      • Epic – From 60 to 100
      • Legendary – From 62 to 104
  • Stink Bomb
    • Increased chance to find from floor loot from 0.27% to 0.47%
    • Increased chance to find from Chests from 2.37% to 4.08%
  • Increased the chance of getting an explosive weapon from Chests from 3.06% to 3.35%
    • Decreased the chance of getting a Grenade Launcher from 1.35% to 0.91%
    • Increased the chance of getting a Rocket Launcher from 0.83% to 1.12%
  • The Port-a-Fortress has returned and can be looted in-game.
  • The Guided Missile has returned and can be looted in-game.

Gameplay

  • The Glider Redeploy functionality that’s available in the Soaring Limited Time Modes can now be used in all game modes. Help us test this feature and let us know what you think.
    • When in mid-air and greater than 10m up, press Jump to deploy your glider.
  • Weapons now reload upon respawn in modes that keep the player’s inventory.
  • Storm Changes
    • Wait time for phase 3 has been reduced from 120 seconds to 90 seconds.
    • Wait time for phase 5 has been reduced from 70 seconds to 50 seconds.
    • Late game moving circles will now immediately begin traveling to a new location after it reaches its current destination.
    • Storm’s maximum damage has been reduced from 10 to 8.
    • The final circle now moves and shrinks at the same time.
  • Players will now take 2 damage per second while in the Down But Not Out state instead of 2 damage every 2 seconds.
    • Maximum time in the DBNO state reduced from 100 seconds to 50 seconds if no friendly player attempts to revive you.

Bug Fixes

  • Removing ability to rocket ride Quad Launcher rockets.
    • Fixes streaming issues on low-end iOS devices.

Audio

  • Added unique sounds when cycling through Traps.
  • Removed the in-air audio cue for Gliders that belong to friendly teammates.
  • Reduced volume of Dark Viking glider.

UI

  • Your name now always appears at the top of your squad list in-game.

Bug Fixes

  • When a Challenge bundle is delayed, it will now display as “Coming Soon” rather than “Unlocking in 0 seconds.”
  • Chain quests in the Challenge bundles now show the current quest number in the chain over the total number of quests in the chain.
    • Example: 1/2, 2/3, etc.

Art + Animation

  • New variants added to the Musha and Hime Outfits that are part of the Bushido set.
    • No Challenges are needed to unlock these variants. If you own the Outfits they will be automatically unlocked.

Bug Fixes

  • Pets no longer get stuck floating in the air after their owner drives a vehicle off a jump.
  • Fixed Quadcrasher Jump Trick animation displays.
  • Changes in other players’ aim and view directions are now smoother, both in-game and during replays.

Mobile

  • Better handling of larger memory Android devices (6 GB+)
  • Custom HUD Layout users can now toggle the visibility of buttons across Combat/Build modes.
    • Red – Hidden
    • Green – Visible
    • Blue – Does not affect visibility
    • Buttons will only be shown when they are relevant to the player, even when set to “visible”.
      • Example: Buttons shown while holding a weapon will only be shown on screen while a weapon is being held.
  • The Combat/Build quickbar is now resizeable within Custom HUD Layout.
    • This includes extra buttons.
  • Players can now edit structures while in combat mode while holding any weapon.

Bug Fixes

  • The first weapon picked now properly equips automatically.
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